Recall in the previous post our derivation of the Gauss circle recurrence relation generalized to arbitrary dimensions, scaling, offset, and weights: where the cost of computing for for max-distance requires flops. In practice, the summation should be transposed so that is incremented within the inner loop as to take advantage of vectorization/SIMD memory access patterns. A second approach for… Read More Geometric Audio 3: Gauss Circle Problem for Integer Sized Room Models (part 2)
Riviera is a hybrid algorithmic-convolution reverb plugin for modeling specular acoustic reflections in N-dimensional orthotopes. e.g. string, plate, room, tesseract, and up (vooms or volume+room for short). Normally, direct computation in these spaces is expensive but some clever maths [see tutorial (parts 1, 2, 3, 4)] reduced the asymptotic costs to the point of practical use (e.g. a… Read More Riviera: Hyper-Room Reverb
Introductions, manifesto, about!… Read More Welcome!