Muze Plugin Updated to v. 1.1.3

Updated the Muze¬†plugin to version 1.1.3, adding a fourth reverb algorithm called Indigo to the selection. New Features: Indigo: A shimmer & frequency-echo reverb effect for adding both harmonically rich transpositions and inharmonic distortions into your mix. Pitch-Shift and slider knobs control one-octave transposition range and carrier frequency per step. Echo knob controls the diffusion… Read More Muze Plugin Updated to v. 1.1.3

Muze Plugin Updated to v. 1.1.2

Unleash the Twister! Our third reverb algorithm for the¬†Muze plugin! New features / changes Twister is an amplitude-delay modulation effect for mixing sound reflections into washy reverb tails Create whoosh sounds, chorus/buzz/swarm, and wind effects Rate, depth, wind controls are automatable Enabled pan knob for Lime when spatialization is disabled Added icons for Lime early… Read More Muze Plugin Updated to v. 1.1.2

Muze: Binaural Reverb/ 3D Panner-Mixer Plugin

Muze is a multi-reverb VST/AU plugin that combines a 3D audio mixer with a high quality binaural near & far field model. The mixer component enables tight control over the early spatial impression of the acoustic field while psychoacoustic models add essential directional cues to help localize sound; our reverb designs integrate with the binaural… Read More Muze: Binaural Reverb/ 3D Panner-Mixer Plugin

Riviera: Basic controls tutorial

Here’s ¬†a quick video about the controls in the Riviera plugin (turn on closed-captions for descriptions).¬†The dry clip is a¬†collection of transients typically used to stress-test reverb effects. Below is a cross-post of the readme contained within the plugin with some further elaborations. Controls: -Fine-grain adjustments of knob are possible with the mouse wheel +… Read More Riviera: Basic controls tutorial

Geometric Audio 4: Taxi-Cab Distance Bounds on Integer Lattice Maps

Recall from the introductory post, the¬†taxi-cab distance metric on the integer lattice map relates the max-order of image-sources to the lattice volume or the total number of image-sources contained within a radius “ball”. This quantity is useful for determining the total costs of processing individual image-sources in cases where can be known or estimated beforehand… Read More Geometric Audio 4: Taxi-Cab Distance Bounds on Integer Lattice Maps

Geometric Audio 3: Gauss Circle Problem for Integer Sized Room Models (part 2)

Recall in the previous post¬†our derivation of the Gauss circle recurrence relation generalized to arbitrary dimensions,¬†scaling, offset, and weights: where the cost of computing for for¬†max-distance requires flops.¬†In practice, the summation should be transposed so that is incremented within the inner loop as to take advantage of vectorization/SIMD memory access patterns. A second approach for… Read More Geometric Audio 3: Gauss Circle Problem for Integer Sized Room Models (part 2)