Muze Plugin Updated to v. 1.1.3

Updated the Muze¬†plugin to version 1.1.3, adding a fourth reverb algorithm called Indigo to the selection. New Features: Indigo: A shimmer & frequency-echo reverb effect for adding both harmonically rich transpositions and inharmonic distortions into your mix. Pitch-Shift and slider knobs control one-octave transposition range and carrier frequency per step. Echo knob controls the diffusion… Read More Muze Plugin Updated to v. 1.1.3

Muze Plugin Updated to v. 1.1.2

Unleash the Twister! Our third reverb algorithm for the¬†Muze plugin! New features / changes Twister is an amplitude-delay modulation effect for mixing sound reflections into washy reverb tails Create whoosh sounds, chorus/buzz/swarm, and wind effects Rate, depth, wind controls are automatable Enabled pan knob for Lime when spatialization is disabled Added icons for Lime early… Read More Muze Plugin Updated to v. 1.1.2

Muze: Binaural Reverb/ 3D Panner-Mixer Plugin

Muze is a multi-reverb VST/AU plugin that combines a 3D audio mixer with a high quality binaural near & far field model. The mixer component enables tight control over the early spatial impression of the acoustic field while psychoacoustic models add essential directional cues to help localize sound; our reverb designs integrate with the binaural… Read More Muze: Binaural Reverb/ 3D Panner-Mixer Plugin

Riviera: Basic controls tutorial

Here’s ¬†a quick video about the controls in the Riviera plugin (turn on closed-captions for descriptions).¬†The dry clip is a¬†collection of transients typically used to stress-test reverb effects. Below is a cross-post of the readme contained within the plugin with some further elaborations. Controls: -Fine-grain adjustments of knob are possible with the mouse wheel +… Read More Riviera: Basic controls tutorial

Riviera: Hyper-Room Reverb

Riviera is a hybrid algorithmic-convolution reverb plugin for modeling specular¬†acoustic reflections in N-dimensional¬†orthotopes. e.g. string, plate, room,¬†tesseract, and up (vooms or volume+room for short). Normally, direct computation in these spaces is expensive but some clever maths [see tutorial (parts 1, 2, 3, 4)] reduced the asymptotic costs to the point of practical use (e.g. a… Read More Riviera: Hyper-Room Reverb