Preview! Aeko: 3D Dub/Delay Plugin
Aeko! New spatial dub-delay plugin, based on the 3D panner design of Muze.
Aeko! New spatial dub-delay plugin, based on the 3D panner design of Muze.
Updated the Muze plugin to version 1.1.5 with a more polished GUI for all reverb modes! Go textures and lighting 🙂
Updated the Muze plugin to version 1.1.4, adding a fifth reverb algorithm called Solarium to the selection. New Features Solarium: A swell and swarm reverb for turning sounds into soft ambients and long trails. Boosted Reverb-Indigo reflection density Added 10+ more Presets Dry followed by effects.
Updated the Muze plugin to version 1.1.3, adding a fourth reverb algorithm called Indigo to the selection. New Features: Indigo: A shimmer & frequency-echo reverb effect for adding both harmonically rich transpositions and inharmonic distortions into your mix. Pitch-Shift and slider knobs control one-octave transposition range and carrier frequency per step. Echo knob controls the diffusion… Read More Muze Plugin Updated to v. 1.1.3
Unleash the Twister! Our third reverb algorithm for the Muze plugin! New features / changes Twister is an amplitude-delay modulation effect for mixing sound reflections into washy reverb tails Create whoosh sounds, chorus/buzz/swarm, and wind effects Rate, depth, wind controls are automatable Enabled pan knob for Lime when spatialization is disabled Added icons for Lime early… Read More Muze Plugin Updated to v. 1.1.2
The next iteration of the Muze plugin is live! Screen shot and workflow video below: New features / changes Added new echo-blender reverb algorithm (second of nine) and selector for changing modes (see GUI + manual for details) Sound-sources are now draggable in XY plane in sound-stage Right-click on sound-source toggles mute button Enable wrap-around mouse… Read More Muze Plugin Updated to v. 1.1.1
Muze is a multi-reverb VST/AU plugin that combines a 3D audio mixer with a high quality binaural near & far field model. The mixer component enables tight control over the early spatial impression of the acoustic field while psychoacoustic models add essential directional cues to help localize sound; our reverb designs integrate with the binaural… Read More Muze: Binaural Reverb/ 3D Panner-Mixer Plugin
Here’s  a quick video about the controls in the Riviera plugin (turn on closed-captions for descriptions). The dry clip is a collection of transients typically used to stress-test reverb effects. Below is a cross-post of the readme contained within the plugin with some further elaborations. Controls: -Fine-grain adjustments of knob are possible with the mouse wheel +… Read More Riviera: Basic controls tutorial
Recall from the introductory post, the taxi-cab distance metric on the integer lattice map relates the max-order of image-sources to the lattice volume or the total number of image-sources contained within a radius “ball”. This quantity is useful for determining the total costs of processing individual image-sources in cases where can be known or estimated beforehand… Read More Geometric Audio 4: Taxi-Cab Distance Bounds on Integer Lattice Maps
Recall in the previous post our derivation of the Gauss circle recurrence relation generalized to arbitrary dimensions, scaling, offset, and weights: where the cost of computing for for max-distance requires flops. In practice, the summation should be transposed so that is incremented within the inner loop as to take advantage of vectorization/SIMD memory access patterns. A second approach for… Read More Geometric Audio 3: Gauss Circle Problem for Integer Sized Room Models (part 2)