Muze Plugin Updated to v. 1.1.2

Unleash the Twister! Our third reverb algorithm for the Muze plugin! New features / changes Twister is an amplitude-delay modulation effect for mixing sound reflections into washy reverb tails Create whoosh sounds, chorus/buzz/swarm, and wind effects Rate, depth, wind controls are automatable Enabled pan knob for Lime when spatialization is disabled Added icons for Lime early… Read More Muze Plugin Updated to v. 1.1.2

Muze: Binaural Reverb/ 3D Panner-Mixer Plugin

Muze is a multi-reverb VST/AU plugin that combines a 3D audio mixer with a high quality binaural near & far field model. The mixer component enables tight control over the early spatial impression of the acoustic field while psychoacoustic models add essential directional cues to help localize sound; our reverb designs integrate with the binaural… Read More Muze: Binaural Reverb/ 3D Panner-Mixer Plugin

Geometric Audio 2: Gauss Circle Problem for Integer Sized Room Models

In the previous post on image-sources for room modeling, we made the observations that There exist a unique path from each image-source coordinate that can be back-traced to a receiver The distance and direction between image-source coordinate and listener are equal sum total of the back-traced ray lengths and the final leg of the back-traced… Read More Geometric Audio 2: Gauss Circle Problem for Integer Sized Room Models

Geometric Audio 1: Image-Source Room Models

A common audio technique for adding depth to a mix is to throw in echos or early reflections following the direct sound-source arrival to a listener. To model such reflections, many reverberation algorithms treat a sound-source and listener as a point emitter and receiver within an imaginary room or box. The reasoning follows that such a configuration… Read More Geometric Audio 1: Image-Source Room Models