Riviera: Basic controls tutorial

Here’s  a quick video about the controls in the Riviera plugin (turn on closed-captions for descriptions). The dry clip is a collection of transients typically used to stress-test reverb effects. Below is a cross-post of the readme contained within the plugin with some further elaborations. Controls: -Fine-grain adjustments of knob are possible with the mouse wheel +… Read More Riviera: Basic controls tutorial

Geometric Audio 2: Gauss Circle Problem for Integer Sized Room Models

In the previous post on image-sources for room modeling, we made the observations that There exist a unique path from each image-source coordinate that can be back-traced to a receiver The distance and direction between image-source coordinate and listener are equal sum total of the back-traced ray lengths and the final leg of the back-traced… Read More Geometric Audio 2: Gauss Circle Problem for Integer Sized Room Models

Riviera: Hyper-Room Reverb

Riviera is a hybrid algorithmic-convolution reverb plugin for modeling specular acoustic reflections in N-dimensional orthotopes. e.g. string, plate, room, tesseract, and up (vooms or volume+room for short). Normally, direct computation in these spaces is expensive but some clever maths [see tutorial (parts 1, 2, 3, 4)] reduced the asymptotic costs to the point of practical use (e.g. a… Read More Riviera: Hyper-Room Reverb