Riviera is a hybrid algorithmic-convolution reverb plugin for modeling specular acoustic reflections in N-dimensional orthotopes. e.g. string, plate, room, tesseract, and up (vooms or volume+room for short). Normally, direct computation in these spaces is expensive but some clever maths [see tutorial (parts 1, 2, 3, 4)] reduced the asymptotic costs to the point of practical use (e.g. a Reverb plugin). Parameterizing these spaces and then combining them with some fast time-varying frequency dampening resulted in some interesting sounding impulse responses (IRs).
Features:
- Voom designer: Adjustable number of dimensions, size, listener offset from sound-source origin, and material reflection dB loss
- Time controls: Adjust pre-delay, IR onset/reverser, geometry scale/density sampling, and dimensional attenuation
- Frequency controls: Low and high frequency dampening, low-cut linear phase filter
- Stereo controls: Pan, Haas, phase, mix (wet/dry), mid/side (mono to difference), and gain
- Graphical user interface: Real-time displays to IR and spectrogram
- High performance: Low-latency & low CPU usage convolution algorithm, variable max FFT block size, multi-threading support for computing IRs in the background
Specifications:
- VST2: Windows 7+ 32/64 bit, Mac OS X 10.7+ universal build
- VST3: Windows 7+ 32/64 bit
- Audio Unit: Mac OS X 10.7+ universal build
- Minimum SSE2 supported processor with improvements if AVX enabled
Samples:
Credits:
- Yuancheng [Mike] Luo: DSP, algorithms, GUI
- WDL-OL: Targeting VST2/VST3 and cross-platforming
Please a Mac Version!!
This sounds great!
Best Regards
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Thx for the interest. Will consider it in a future release 😉
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Yes, I agree with Tungee. It sounds very interresting, we need it on mac 😉 Thx for your work !
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Getting around to it 😉 Any Mac format of choice (AU/AAX/VST)?
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From my side, a vst would be my favourite.
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Does not report delay – FL Studio12.3 32bit
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Didn’t know there was a way in the API to report back latency/delay. In any case, FL studio uses variable # frames upper-bounded by the latency in the user settings; plugin processing is one buffer delay of size equal to that user-setting latency.
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[…] Links: NuSpace Audio Riviera […]
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Oh crumb. i thought there would be an AU as it is listed as such on kvr. oh well. good luck.
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Nop, not till I get access to a mac.
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[…] A common audio technique for adding depth to a mix is to throw in echos or early reflections following the direct sound-source arrival to a listener. To model such reflections, many reverberation algorithms treat a sound-source and listener as a point emitter and receiver within an imaginary room or box. The reasoning follows that such a configuration is elegant from both theoretical and practical perspectives. In this series of posts, I will investigate why this is so followed by several new results that were recently derived and implemented in Riviera. […]
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[…] Download Link: Rivera […]
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Nonnaci i have some questions regarding the plugin. I made a graphic with qutions regarding some features. Best Regards. https://ibb.co/g1ebov
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Mac VST it is although not before I add several more features 😉
As for questions:
*Each of V1-5 buttons specifies a dimension of the the voom so for example, enabling any 3 of them will put you in a 3D room, enabling any 4 of them will put you in a Tessaract or 4D room (the plugin lets us hear a projection of it like the visual analogy in https://en.wikipedia.org/wiki/Tesseract), enabling only 1 of them will put you on an oscillating spring, etc, etc.
*Freq. decay is how fast different frequencies decay over time which can be viewed in spectrogram. High and low knobs are control points for the decay rates at 0 Hz and sampling_rate/2 Hz; all frequencies between have decay rates bounded between those two limits
*Delay refers to the time onset of the direct sound-source. It’s only useful if you have the mix set below 1 and want the IR to lag behind with the onset treated as a distinct echo.
*Stretch in physical terms roughly refers to scaling room-size and listener position from origin before freq. decay kicks in. i.e. make rooms even larger or smaller than what’s possible in the voom settings.
*Linearity in physical terms roughly refers to how speed of sound changes over distance or time..
0 => constant 340m/s,
> 0 => starts slow, then accelerates over time.
starts fast, then decelerates over time
Easiest way to test this is to enable only 1 dimension (e.g. v1) and mess around with the linearity.
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Thanx for the fast replies!
Several more features?!?! 😀
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Beta mac OS X 10.7+ version is out. Unfortunately, could only run it my virtual machine so any tests on a physical mac would definitely help.
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Nonnaci because of Protools 8 icant update to 10.7. Is it possible that you can build it also for 10.6?!
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Unfortunately OSX 10.7 was the earliest deployment target I could build for.
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[…] Info & Download >> NuSpace Audio / Riviera […]
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[…] a quick video about the controls in the Riviera plugin (turn on closed-captions for descriptions). The dry clip is a collection of transients typically […]
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[…] Peculiar reverb algorítmica y convolutiva que no destaca precisamente por el atractivo y la claridad de su GUI pero que nos ofrece una nueva perspectiva a la hora de aplicar reverberaciones a nuestras pistas. Grupo facebook Información y descarga […]
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Jaw-dropping reverb!!
For some reason I couldn’t get the VST3 version to load (in Renoise) … I’m on Windows 10 64-bit, and neither the 32-bit or 64-bit builds of the VST3 version would load – I even tried renaming the files from “.vst3” to “.dll”, no luck. The VST2 versions work fine.
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I think Renoise only officially supports VST2 (least by my googling). Tried loading up other VST3 plugins/renaming to dll without much effect.
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Whoops, you’re right. Well, that explains that then 😉
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[…] Official Page […]
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Hi there i love this reverb but it will crash logic pro x 10.3.1
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Hmm, does the AU plugin pass logic’s initial verification? FYI, it takes ~10 seconds on my machine.
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Update: Found the AU validation error. Should be fixed now.
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[…] a chance over the weekend to update the free Riviera plugin with an improved GUI, new stereo functions, and maintenance fixes. […]
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[…] Riviera by NuSpace Audio […]
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[…] bigcat instruments- Keyboard Instruments […]
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[…] Riviera by NuSpace Audio […]
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Hello.
Riviera is absolutely awesome, really unique! Thank You very much for this goldie! I am sorry, I can not help but ask, do You have any plans for another free plugin?? That would be absolutely awesome too. 🙂
All the best,
AM
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Some ideas are being tossed around. I’m open to requests.
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Hello.
Thank You very much for a fast reply. If I may express my wishes, it would be really wonderful if You could make a free delay/echo/reverb hybrid kind of plugin or a free special Impulse Response loading reverb with unique IR processing/shaping abilities, all in Your unique and awesome NuSpace Audio style of course. 🙂
All the best,
AM
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Thanks for the feedback. Will keep that in mind for future freebies.
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Hello.
Good to know that. Fingers crossed. 🙂
All the best,
AM
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Hey man, Riviera is a brilliant sounding reverb, thanks a lot. Nothing sounds like it. It also sounds much better than some commercial reverbs. I would like to see another free reverb from You too. Something that sounds very lush, expansive, lasting, cinematic, ambient(al), atmospheric, intergalactic, cosmic, gigantic. That would be excellent! 😉
Best regards,
ProteusM
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[…] https://nuspaceaudio.com/2017/02/07/riviera-fast-hybrid-reverb-plugin-for-modeling-high-dimensional-… […]
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[…] ■ダウンロードはこちらから […]
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Hello.
Is everything OK at NuSpace Audio? Any news? Stay safe and healthy! 🙂
All the best,
AM
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[…] Riviera de NuSpace Audio […]
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[…] More Info & Download […]
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[…] Riviera by NuSpace Audio […]
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[…] Learn more about the Rivera plugin here. […]
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[…] 8) Riviera VST Plugin […]
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